At the very same time Nintendo had a very successful handheld market to alleviate the pressure of the home console war, gaining major supporters and brands, which Nintendo clearly took priority over.
Tell me what the hell is wrong with that? You and I can sit here all day twisting little details to conform to our behalf, but it will never change practical business ethics.ĭuring the Gamecube era, PS2 was outright dominating the video game market, making it the most successful video game machine ever made to date, this was due largely in part by its strong third party support. to spread the appeal to a wider demographic might be one. That said why would Capcom expand on the platform a game is able to be used on other than making petty cash on the side? Umm. Jat 10:46 PM: From past experiences rarely does a game redeem itself financially by going multiplatform, if it wasn't to begin with it usually will never be successfully.
It's not something that's gonna happen in a month.Īnd you dare accuse Nintendo of it when Capcom is so desperate to save RE that they ported a 3DS game to the home consoles because a main entry messed up so bad the portable game was the better one, that rebooted DMC to a mess that has divided the fanbase just like Megamans, that can't even acknowledge it's mascot in its big crossover game that should be FANSERVICE FIRST NOT FIGHTING MECHANICS(MVC3), that does DLC on disc(Almost everything last gen), does 'super' versions within a year of release, is opening Next Gen with a SEQUEL(Dead Rising 3), has been porting the ever living hell out of Megaman and RE to digital services, is remaking older titles, has several great franchises like Okami and Viewtiful Joe it sits on and does nothing with? They are nearly identical to Nintendo, if not worse than them. They are starting to expand with small steps, especially since they realse this gen they are most likely going to be abondened. The Gamecube and Wii saw several new IPs. Heck Pikmin 3s success is also in question because it had only been on the Gamecube).Īlso you might want to look at the 3DS eshop as well as Monolth Studio's X and the fact Nintendo is FUNDING Bayonetta 2 and published Ninja Gaiden 3 on the Wii U and they are starting to expand internal studios as well as Retro. And known names sell a console, not random games no one has heard of(Fact: Most gamers of the Gamecube/Wii/Xbox gen went PS2/Xbox, meaning the franchises that did poorly like F-Zero and Star Fox that were already barely were essentially sentenced to die since it meant small sales, in addition to newer IPs like Custom Robo, chibi robo and Wave race. DeleteĪnonymous Jat 10:46 1, 2013 at 9:01 PM Anon: Except unlike Nintendo, Capcom does not have to worry about supporting a home console and if a title does bad in sales on one console(See: resident evil revelations) it can port it to other consoles. But The Big N(o) can get away with it, cause they still got the millions upon millions upon millions of Pikachu, Mario, and Link fans as well as the countless other Nintenerds that will eat up anything Big N(o) throws out to delude themselves into thinking they have anything other than dry generic casual content that offers little to nothing over the major/majority of competition other than a coat of superficial subjectivity. Capcom ain't got time to appease every little noise a small group makes.īTW if Capcom redesigned Mega just like this and released a game similar in vein with the classics with some extra touches to the gameplay and it turned out technically accurate, it still wouldn't sell, and people would still have their heads stuck too far up their nostalgic butts to even appreciate the effort. Which is you know, spread their risks across many IPs and come out with new things instead of milking the ever living crap out of nostalgia/and or casually excepted gimmicks. Anonymous Jat 9:01 1, 2013 at 6:43 PM: Correction Capcom does what Nintendon't.